Mime to either quickly sneak past enemies and score or to escape safely after scoring. However, if scoring would not be a problem, the item can be replaced by either Slick Spoon for more damage or Focus Band for durability and survivability. Score Shield adds more HP but is mainly to make scoring and stacking easier. and HP boost when fully stacked, respectively. Mime can use any move combination for the build. This is a versatile build emphasizing on early-game scoring to stack bonuses from items. Attack and Critical-Hit Rate can be freely traded for the other stats. The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 4 White Emblems for extra HP. Slow Smoke is also an good alternative, giving Mr. Eject Button can also provide the same thing. Mime maneuverability when getting into range with Psychic, but it can be used as a general mobility tool. However, Buddy Barrier can be a great alternative for Focus Band, especially when using Confusion instead of Psychic. Mime the durability and survivability it needs to get close to enemies when using Psychic. It also provides a nice amount of HP for some durability. Mime's damage output by increasing its Sp. Choosing between Psychic or Confusion depends on personal preference.Ĭhoice Specs gives a decent amount of Sp. This build is centered on using Barriers to either deal area damage with Psychic or shove enemies towards it using Confusion. The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 4 White Emblems for extra durability. It can be used offensively or defensively depending on the situation. Mime the mobility it needs to stay close to its Power Swap target, whether they're an enemy or an ally. For more offense, Rescue Hood can be replaced with Choice Specs instead. penetration, increasing its damage output. Mime ample durability through increased defenses and improves the healing effect of Power Swap when tethered to an ally. Mime's main support item, giving it a movement speed and HP boost and making leveling up faster for itself and its lane partner. Mime can also use Power Swap offensively by tethering an enemy then using Confusion to stun and damage them.Įxp. This build is centered on buffing and healing allies with Power Swap and disabling targets using Confusion. Eject Button can also work fine for the same purpose. Mime a versatile tool for offensive or defensive purposes. It also gives a nice amount of HP for some durability. penetration, improving its damage output even more. It mainly uses Power Swap as a catalyst for either Psychic or Confusion. The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. Reduced the duration of the hindrance effect to an opponent connected with Power Swap.ĭamage reduced by 15% (Additional damage when hitting an opponent against a wall remains the same).Įffect duration on opposing Pokemon increased. Reduced the additional damage dealt when an opponent is connected with Power Swap. You can now use the move while moving.ĭamage to opponents connected by Power Swap reduced. Movement speed buff when linked reduced from 15% to 8%. (-26%) Power Swap +: Fixed a bug where Confusion's effect was not triggering. Damage per tick decreased from 160 to 118. HP recovery reduced from 160 to 125 (-22%). Now continually restores HP without upgrading, increases the linked ally's damage dealt, and decreases the linked enemy's damage dealt. Mime does not disappear when defeating a wild Pokemon. If an opposing Pokemon is near the location where the wall is created, they are shoved and left unable to act for a short time."įixed a bug affecting the swapping of Defense.įixed a bug where the effect on Mr. (-29%)Īdjusted the move so that when it is upgraded, it refilled the reserve uses to maximum.Ĭhanged to "Has the user throw up a sturdy wall in the designated location that prevents opposing Pokemon from passing. Now deals damage over time before exploding. If an opposing Pokemon is near the location where the wall of light is created, they are shoved and left unable to act for a short time." Changed to "Creates a wall of light in the designated area that prevents opposing Pokemon form passing.
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